Discussion about this post

User's avatar
Oya's avatar

What a fascinating topic. Thinking about it makes me *feel* like I know some examples but I can't really bring any examples to mind right now. But your point about XP immediately made me think of Undertale as well. The game deliberately leads you to think that XP is what you need to get stronger -- and you do get stronger but XP and LV are not what you think they are. You just think like that because of preconceived notions. So would you say that it challenges that notion, in a sense?

Jim Mander's avatar

The use of Souls as XP [and indeed, as a universal currency] is, I think, more than arbitrary renaming, at least in that first game. The whole plot of Demons Souls, after all, revolves almost entirely around the discovery of Soul Arts, the manipulation and use of souls, the theft of souls, and the accumulation of souls, which is the domain of the profane and otherworldly. The arc of the game's progress, the ONLY way for you reach the final heart of evil, is to be invited, having gorged yourself on souls, possess 'power beyond human imagination,' and become yourself the greatest Demon within the lands. That the later games just reuse and then arbitrarily rename the mechanic weakens the narrative impact if Demons wasn't your first game, but it's a pretty powerful twist on XP, especially when you consider what happens to souls that are 'lost' or consumed to fuel the Demons' insatiable hunger.

4 more comments...

No posts

Ready for more?